

This change alone can be offputting for some because the GT World Challenge, the racing series ACC is licensed from, isn't what a "traditional racing game" seems like. Endurance racing means the goal is to manage the time limit. You might be used to racing games where it's X amount of laps.

They're not to be turned off even for people wanting an authentic experience, so assists are very much a "default" thing.ĪCC is also an endurance racing title. The cars naturally come with assists like traction control and ABS, so while some games use those for in-game assists, these are actually part of the car experience for a game themed around this discipline. I'm a little surprised some of the newly (?) introduced visual glitches I've seen across hardware wasn't mentioned.Īmong them, high-detail flags on some pre-race flyovers have bizarrely pronounced black vertex-shading errors, and there's shader interaction on pause screens on the hood-cam (possibly other views too) that results in a weird flicking cross-hatch blur overlap.ĪCC is taking the GT3 and GT4 experience you can get from FM and GT and going all the way in on it for authenticity. I've still occasionally run into the in-game error where a race has the pit-limiter enabled on the main track (and can't be adjusted), so you have to quit out and then return to the race "fresh" to eliminate it, and that's an issue that the studio has known about for YEARS. I can't remember for sure if the motion blur option was present, but I enabled that while playing this new upgraded install, and it helps the overall appearance.

Assetto corsa competizione xbox series x upgrade#
I've still been enjoying the game, but this upgrade seems minimal compared to what was already present re: 1X version on Series X hardware. Great video, and very happy to see the coverage ready so close to the upgrade's launch.
